High res (photo/video (?)) captures of human eyes/pupils create a navigable/explorable alien terrain sparsely populated with features discovered from some biometric analysis process that is unique to each eye.
Eye's footage or stills will be acquired super macro shots of eyes dilating, with possible flash photography to force eye response. Each eye will be analyized via a bio-informatics package we will develop to locate features which can inform the generative environment. Our inspiration for this is PAX6 gene expression and its effects on behaviour, as outlined in the paper: "Associations between iris characteristics and personality in adulthood"
The basic experience is talent (or guests at the installation) will have their photo/video of their eye taken, which will be analized and brought into Unity3D, and a depth map/terrain is generated from the features of the eye. Point audio sources and an ambient audio track is selected from pre-baked audio, but in response to the dervied personality traits determined from the eye. In other words, each eye has a fairly unique terrain and appropriate audio in the game world.
For simplicities sake, users will be automatically navigated in a pre-determined path about the circumference of their eye, spiraling closer into the darkness of the pupil. At a determined time, a flash in game will go off, simulating the flash they experienced during real world eye acquisition, only in slow motion and dramtic fashion. The ground quakes in response to the stimulous, as the pupile expands. From the perspective on the surface of the eye, it appears as if some world changing event is taking place. Slowly on each horizon dark hemispheres begin to close as the eyelids of the virtual eye they stand on begin to close. As the darkness begins to swallow the sky, leaving only a narrow band of light, it becomes apparent that the world you are standing on is your eye.